Course : Agile Scrum method, advanced

Agile Scrum method, advanced






INTER
IN-HOUSE
CUSTOM

Training at your location, our location or remotely

Ref. AGA
  3d - 21h00
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Teaching objectives
At the end of the training, the participant will be able to:
Explore the Scrum roles and artifacts
Clarify a statement of needs and define "business value"
Have good practices for building and sustaining the product backlog
Improve your daily sprint management
Identify and correct common anti-pattern cases
Adopt tools and best practices to better estimate workloads and monitor project progress in Scrum mode

Course schedule

1
Reminders on Scrum and Agility

  • Agility, another vision.
  • Roles and artifacts. Ceremonies.
  • Additional contributions (Lean, XP, etc.).
Group discussion
Exchange and sharing of experiences.

2
Product Owner activities

  • Clarify the statement of needs.
  • Plan based on business value.
  • Accept or reject the product.
Case study
Analysis of Product Owner activities.

3
Statement of needs

  • Develop a vision. Themes, roles.
  • User Story quality and calibration.
  • Maturity level of a User Story ("Ready" User Story).
  • Product backlog: defects and technical stories. How to prevent bugs from accumulating?
  • Backlog ordered first. Emerging specifications. Automate acceptance tests.
Role-playing
Innovation Games: 10/10 vision, Buy a feature...

4
Organisation and collaboration in a Sprint

  • Iteration planning. Fixed content, change.
  • Carefully prepare and lead the Scrum Meeting so that it is effective. Iteration management by Kanban.
  • Self-organisation review, role of the Scrum Master.
  • Developments aligned with technologies rather than use cases: difference between a task and a story.
  • Presence of the business representative, demo at the end of each iteration. Role of the Product Owner.
  • Improve the retrospective, make better use of sprint debriefs.
Role-playing
Exercises on several cases of anti-patterns observed.

5
Agile planning

  • The four levels (roadmap, version plan, etc.).
  • Basic principles. From the infernal triangle to the virtuous square. Establish a sustainable pace for all.
  • How to react if the prioritisation of User Stories does not take development constraints into account?
Role-playing
Planning Game between the Product Owner and developer roles.

6
Other advanced points

  • Effort points versus person-days. Planning Poker, estimate based on similarity. Estimate stories and features.
  • Tools for statements of needs, planning and visual management.
  • Reporting: burndown charts, burnup charts, other indicators.
  • The application does not pass the tests. Organisation to fix bugs (Stop the line).
  • The four rules of simple design. Test-Driven Development.
Role-playing
Agile tools and practices.